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THOMAS TRAMARIN

GAME DESIGNER

About Me

After delving into the world of storytelling and immersing myself in the world of writing and filmmaking, I decided to combine my passion for storytelling with my love for video games, embarking on a journey into the realm of Game Design.

 

I am currently involved in the creation of an Action Adventure RPG in Byzantian Interactive, inc as a Level Designer and a Story-Driven Metroidvania in OverKillas Studio as a Level Designer.

My ultimate goal is to be an integral part of a creative and dynamic development team committed to creating engaging experiences that resonate deeply with players.

In addition, I have recently ventured into the study of Niagara System for creating VFX and prompt engineering for generative AIs, adding another layer to my expanding skill set.

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EDUCATION

Game Design Course - Digital Bros Game Academy (2022-2024)

Storytelling & Performing Arts - Scuola Holden (2015 - 2017)

SKILLS

I am at ease with Unity and Unreal Engine from a designer standpoint. 

 

I am deepening my knowledge of Niagara System for VFX creation

 

I use Morpholio Trace and Miro for drawing level drafts and creating moodboards for level design.

I am proficient with writing, narrative structures, text editing and storytelling.

I regularly use Google and Office Suite to produce clear documentation.

I am confident with prompt engineering for generative AIs.

I use CeltX for screenwriting.

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