THOMAS TRAMARIN
GAME DESIGNER
About Me
After delving into the world of storytelling and immersing myself in the world of writing and filmmaking, I decided to combine my passion for storytelling with my love for video games, embarking on a journey into the realm of Game Design.
I am currently involved in the creation of an Action Adventure RPG in Byzantian Interactive, inc as a Level Designer and a Story-Driven Metroidvania in OverKillas Studio as a Level Designer.
My ultimate goal is to be an integral part of a creative and dynamic development team committed to creating engaging experiences that resonate deeply with players.
In addition, I have recently ventured into the study of Niagara System for creating VFX and prompt engineering for generative AIs, adding another layer to my expanding skill set.

EDUCATION
Game Design Course - Digital Bros Game Academy (2022-2024)
Storytelling & Performing Arts - Scuola Holden (2015 - 2017)
SKILLS
I am at ease with Unity and Unreal Engine from a designer standpoint.
I am deepening my knowledge of Niagara System for VFX creation
I use Morpholio Trace and Miro for drawing level drafts and creating moodboards for level design.
I am proficient with writing, narrative structures, text editing and storytelling.
I regularly use Google and Office Suite to produce clear documentation.
I am confident with prompt engineering for generative AIs.
I use CeltX for screenwriting.