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Città apocalittica

GAME DESIGNER

Thomas Tramarin

I believe that the mission of Game Design is to take an emotion, even the worst possible one, and make it enjoyable to experience.

PORTFOLIO GAME DESIGN

01

Adventure

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Join the all-multiverse parkour tagging tournament by
choosing from bizarre characters and competing in
arenas of disparate biomes. Master your skills in this
fast-paced PvP game by challenging players from
around the world to climb the leaderboards and unlock

new characters and skins.

02

Pvp sport action

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Join the all-multiverse parkour tagging tournament by
choosing from bizarre characters and competing in
arenas of disparate biomes. Master your skills in this
fast-paced PvP game by challenging players from
around the world to climb the leaderboards and unlock

new characters and skins.

03

Horror

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WORK IN PROGRESS

Embark on a harrowing adventure as a trapped child in one of the 20th century's most scandalous mysteries. Gather elusive clues, evading relentless pursuers, and navigate the shadows armed only with your wit and marbles. Each step is cloaked in spine-chilling suspense, promising an unparalleled stealth horror experience. Will you survive and unravel the secrets in this gripping scandal? Your journey into begins now.

04

Simulative

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In this fist -person simulator the Goethe's Mephistopheles reappears in the reified guise of an animated violin to corrupt a poor luthier close to suicide and gain his soul.

Players will have to face hallucinat ions, visions and paranormal events in order to complete the repairs a mysterious client has requested.

 

Will the dream of a new life or the greed of the hell prevail?

PORTFOLIO NARRATIVE

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